Full Moon

The city pretends it doesn’t have a moon. On these nights, it remembers.
Full Moon isn’t cast. It arrives. Once a month the sky tears open and the old light pours down, and everything that drinks blood or changes skin feels it in their teeth.
For werewolves, it’s a pull in the spine — bones remember wolf. For vampires, it’s a mirror they can finally see themselves in. Game-wise:
Werewolves and vampires on a full moon:
- +2 Strength, Speed, Perception — HUD shows Full Moon icon and gold +2 on those stats, same bonus in fights
- You move faster, hit harder, notice everything
Artifacts finished that night:
- +1 charge — the moon charges them
- +25% power (damage, energy, etc.)
- Debuffs last +1 round — the moon makes curses sticky
- Fight log marks them with (moon) — so everyone knows this wasn’t made on a normal night
Street witches stay inside on full moon. Or they go out to craft, because anything you finish that night is a little cursed, a little blessed, and a lot stronger.
“Don’t fight wolves on full moon. Don’t date vampires on full moon. Don’t craft unless you want your new ring to bite.” – 3 rules taped to the workshop wall