Library ·

Full Moon

Full Moon for werewolves and vampires

The city pretends it doesn’t have a moon. On these nights, it remembers.

Full Moon isn’t cast. It arrives. Once a month the sky tears open and the old light pours down, and everything that drinks blood or changes skin feels it in their teeth.

For werewolves, it’s a pull in the spine — bones remember wolf. For vampires, it’s a mirror they can finally see themselves in. Game-wise:

Werewolves and vampires on a full moon:

  • +2 Strength, Speed, Perception — HUD shows Full Moon icon and gold +2 on those stats, same bonus in fights
  • You move faster, hit harder, notice everything

Artifacts finished that night:

  • +1 charge — the moon charges them
  • +25% power (damage, energy, etc.)
  • Debuffs last +1 round — the moon makes curses sticky
  • Fight log marks them with (moon) — so everyone knows this wasn’t made on a normal night

Street witches stay inside on full moon. Or they go out to craft, because anything you finish that night is a little cursed, a little blessed, and a lot stronger.

“Don’t fight wolves on full moon. Don’t date vampires on full moon. Don’t craft unless you want your new ring to bite.” – 3 rules taped to the workshop wall